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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Adding buttons to the startScene


In the last chapter, we saw how to add text to the scene. However, we can also add buttons to the scene. The button creation process is the same as for creating a text UI. Go to GameObjects | UI | Button:

A button will be created in the scene, as shown in the following screenshot:

A button will have a Canvas, a Button, and a Text component. If you are creating a button in a scene where a Canvas component already exists, it will just use the current Canvas and create the button beneath it.

We have the Canvas component from the previous chapter. Click on the button in the Hierarchy window.

The button has Rect Transform, Canvas Renderer, Image (Script), and Button (Script) components. We have already come across the Rect Transform and Canvas Renderer:

You can specify the image of the button in the Image (Script) component. To set the image, you will import an image and convert it to Sprite types. You can only assign it to the source image after you have assigned...

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