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Mastering Adobe Captivate 2019

You're reading from   Mastering Adobe Captivate 2019 Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789803051
Length 770 pages
Edition 5th Edition
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Authors (2):
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Dr. Pooja Jaisingh Dr. Pooja Jaisingh
Author Profile Icon Dr. Pooja Jaisingh
Dr. Pooja Jaisingh
Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Toc

Table of Contents (17) Chapters Close

Preface 1. Getting Started with Adobe Captivate 2019 FREE CHAPTER 2. Working with Standard Objects 3. Working with Multimedia 4. Working with the Timeline and Other Useful Tools 5. Developing Interactivity 6. Crafting the Graphical Experience with Styles and Themes 7. Working with Quizzes 8. Capturing Onscreen Action 9. Producing a Video Demo 10. Creating a Responsive Project 11. Creating Virtual Reality Projects 12. Using Captivate with Other Applications 13. Creating Accessible eLearning 14. Variables and Advanced Actions 15. Finishing Touches and Publishing 16. Other Books You May Enjoy

Creating a Virtual Reality project

In Chapter 01, Getting Started with Adobe Captivate 2019, you experienced a completed VR project. In this chapter, you will learn how to create this project yourself. The first step is to create a new VR project in Adobe Captivate 2019:

  1. Open Adobe Captivate 2019, or close any open file, so you see the Welcome screen.
  2. On the Welcome Screen, under New tab, double-click Virtual Reality Project. You can also use the File | New Project | Virtual Reality Project menu item to perform the same action.

This creates a new VR project for you. After a few seconds, you will see the familiar Captivate interface, but on the stage, you will find a 360o placeholder image. Before learning about 360 images and videos, let's make a quick tour of the Captivate interface when a VR project is open.

  1. Take a look at the Toolbar at the top of the screen and try to spot the differences between the Toolbar of a VR project and the regular Toolbar...
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