Summary
We covered a lot in this chapter! Beginning with an introduction to the various drawing tools in Animate, we then quickly moved along to apply motion to our content using Shape Tweens and explored many of the properties associated with this tween type. We then saw how to create symbols from our content and explored the different symbol types that are available to us. Following up, we had a look at how to create instances of our symbols and add motion to them using Classic Tweens. Finally, we dove into the use of Classic Motion Guides and the variety of properties available to us through Classic Tween properties.
In the next chapter, we will expand upon what we've learned here and make use of a third type of tween, the Motion Tween, as we build interactive motion graphics specifically for the web.