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Making Your CAM Journey Easier with Fusion 360

You're reading from   Making Your CAM Journey Easier with Fusion 360 Learn the basics of turning, milling, laser cutting, and 3D printing

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612576
Length 464 pages
Edition 1st Edition
Concepts
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Author (1):
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Fabrizio Cimo Fabrizio Cimo
Author Profile Icon Fabrizio Cimo
Fabrizio Cimo
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Table of Contents (26) Chapters Close

Preface 1. Part 1 – Implementing Turning Operations in Fusion 360
2. Chapter 1: Getting Started with Turning and Its Tools FREE CHAPTER 3. Chapter 2: Handling Part Setup for Turning 4. Chapter 3: Discovering the Tool Library and Custom Tools 5. Chapter 4: Implementing Our First Turning Operation 6. Chapter 5: Discovering More Turning Strategies 7. Part 2 – Milling with Fusion 360
8. Chapter 6: Getting Started with Milling and Its Tools 9. Chapter 7: Optimizing the Shape of Milled Parts to Avoid Design Flaws 10. Chapter 8: Part Handling and Part Setup for Milling 11. Chapter 9: Implementing Our First Milling Operations 12. Chapter 10: Machining the Second Placement 13. Part 3 – Laser Cutting Using Fusion 360
14. Chapter 11: Getting Started with Laser Cutting 15. Chapter 12: Nesting Parts for Laser Cutting 16. Chapter 13: Creating Our First Laser Cutting Operation 17. Part 4 – Using Fusion 360 for Additive Manufacturing
18. Chapter 14: Getting Started with Additive Manufacturing 19. Chapter 15: Managing the Limitations of FDM Printers 20. Chapter 16: Printing Our First Part 21. Chapter 17: Understanding Advanced Printing Settings 22. Part 5 – Testing Our Knowledge
23. Chapter 18: Quiz 24. Index 25. Other Books You May Enjoy

Summary

Congratulations—that’s the end of the second chapter! I hope that you are getting more confident with the first steps inside the Fusion 360 CAM module.

Let’s quickly recap what we learned during this chapter. We started by discovering where we can find useful example projects that we can use in our setups, before exploring the MANUFACTURE module interface.

After that, we learned how to import a chuck (or any other generic workholding stuff inside our project) and reviewed all the options available inside the Setup panels. Finally, we got a hint about postprocessing and G-code.

Please always remember that a good setup is the best way to approach better machining without risking unwanted collisions or a bad WCS placement.

This chapter has taken us one step closer to spinning our chuck. In the next chapter, we will discover where to find the tools to machine our part.

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