Chapter 1. Importing in Lumion
In this chapter, we will cover the following recipes:
- Importing your own 3D models
- Importing animations from 3ds Max
- Navigating in Lumion
- Relocating your imported 3D models
- Reverting your last action
- Locking your 3D model's position
- Organizing your 3D world with layers
- Updating your imported 3D models
- Replacing an imported 3D model