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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Summary

You've done it; you now have enough knowledge to start creating games in 3D with Direct3D11. In this appendix, we went through the different objects that you need, from vertices and indices to buffers and input layouts. We looked at how to create all of these, update them, and use them to draw a collection of vertices. Hopefully, you can take the information in this section as a reference to assist in developing your 3D development skills further. Many of the enumerations and parameters you can use have been listed for reference, so keep this appendix handy, or build up a list of MSDN articles that can give you the information you need to choose the right option.

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