Summary
You've done it; you now have enough knowledge to start creating games in 3D with Direct3D11. In this appendix, we went through the different objects that you need, from vertices and indices to buffers and input layouts. We looked at how to create all of these, update them, and use them to draw a collection of vertices. Hopefully, you can take the information in this section as a reference to assist in developing your 3D development skills further. Many of the enumerations and parameters you can use have been listed for reference, so keep this appendix handy, or build up a list of MSDN articles that can give you the information you need to choose the right option.