Creating an actor using an imported image file
In Chapter 3, Detecting Collisions, we used the Animation Editor to create and modify collision shapes for several of the actors in our game. However, up to this point, all the actor animations in our game have been provided for us in the form of downloads from StencylForge.
If we want to use graphics that have been created outside the Stencyl development environment, we need to know how to import them into Stencyl.