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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Chapter 6

Q1) What is encapsulation?

A) Encapsulation is the way we pack our variables, code, and methods in a manner that exposes just the parts and functionality we want to the parts of our app (or any app that uses our classes) that we want.

Q2) I don't get all this, and actually, I have more questions now than I had at the start of the chapter. What should I do?

A) You know enough about OOP to make significant progress with games and any other type of Java programming. If you are desperate to know more OOP right now, there are plenty of highly rated books that discuss nothing but OOP. However, practice and familiarity with the syntax will go a long way to achieving the same thing and will probably be more fun. The deciding factor in whether you rush off and learn the intricate details of OOP now will really depend on your personal goals and what you want to do with your programming skills in the future. Read the last few pages of Chapter 9, Making Your Game the Next Big Thing, for...

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