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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Our first look at Java

So what about all that code that Android Studio generated when we created our new project earlier? This is the code that will bring our game menu to life. Let's take a closer look. The very first line of code in the editor window is this:

package com.packtpub.mathgamechapter2;

This line of code defines the package that we named when we first created the project. As the book progresses, we will write more complex code that spans more than one file. All the code files we create will need the package they belong to, clearly defined like the previous line of code, at the top. The code doesn't actually do anything in our game. Notice also that the line ends with a semicolon (;). This is a part of the Java syntax and it denotes the end of a line of code. Remove a semicolon and you will get an error because Android Studio tries to make sense of two lines together. Try it if you like.

Tip

Remember that if you are going to be copying and pasting the code from the download...

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