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Learning D3.js Mapping

You're reading from   Learning D3.js Mapping Build stunning maps and visualizations using D3.js

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783985609
Length 126 pages
Edition 1st Edition
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Authors (2):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
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Oscar Villarreal
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Table of Contents (9) Chapters Close

Preface 1. Gather Your Cartographer's Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data – the Foundations of D3 4. Creating a Map 5. Click-click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing Index

Chapter 7. Testing

In this chapter, we will cover several topics that will assist you in the long-term maintenance of your D3 code base. The goal is to create a foundation to build reusable assets that can be easily unit tested while leveraging popular tools and techniques already established in the JavaScript community.

Unit testing is important in any software development project, especially in a D3 code base. Typically, these projects involve a lot of code that applies analytics or manipulates data structures. For these types of problems, unit testing can help in the following ways:

  • Reduce bugs: An automated test suite will allow the developer to break down and test individual components. These tests will be run constantly throughout the development cycle, validating that future features do not break older working code.
  • Document accurately: Often, tests are written in a human-readable way; this precisely describes the problem they are testing against. An example of the code provides...
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