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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Running on the BlackBerry simulator using the Momentics IDE

To run the game on the BlackBerry simulator, you will need the Momentics IDE, which you can download from the BlackBerry developer website at developer.blackberry.com/native/download.

Select your operating system and click on the big blue Momentics IDE 2.1 button to start downloading the IDE. We will download the simulator separately through the IDE.

Once downloaded, double-click on the EXE file to install it. After installing, double-click on the Momentics IDE shortcut to launch it. Click on OK when asked for the default workspace. Once the application launches, it will automatically start looking either for a device or a simulator. If you have a device connected, select it or select No Device. Uncheck Download BlackBerry Simulator and click on Next. In the API Level dropdown, select Version 10.0 and click on Next. If you select a higher version, the project will not run on the simulator. If you have a device, it will check the...

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