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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – learning how a method works

We're going to edit LearningScript again. In the following screenshot, there are a few lines of code that look strange. We are not going to get into the details of what they mean in this chapter. We will discuss that in Chapter 4, Getting into the Details of Methods. Right now, I am just showing you a method's basic structure and how it works:

  1. In MonoDevelop, select LearningScript for editing.
  2. Edit the file so that it looks exactly like the following screenshot.
  3. Save the file.
Time for action – learning how a method works

What's in this script file?

In the previous screenshot, lines 6 and 7 will look familiar to you; they are variables just as you learned in the previous section. There are two of them this time. These variables store the numbers that are going to be added.

Line 16 may look very strange to you. Don't concern yourself right now with how this works. Just know that it's a line of code that lets the script know when the Return/Enter key is pressed....

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