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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Keeping score during the game

We have a simple system that increases Score of Player as it touches Good Orbs and takes Lives from Player as it crashes into Bad Orbs. When the Score reaches a set number, we win. When Player Lives decreases to zero, we lose.

When we lose, we have the option to retry the Scene. To do this, the system needs to remember what the Score and Player Lives were when first entering the Scene so they can be reset back to these values.

The following two screenshots show the code for initializing the score:

Keeping score during the game
Keeping score during the game

Initializing the scoring system

The following steps occur while the game is in the setup State of the game.

An analysis of the code shown in the preceding two screenshots is as follows:

In the GameData file:

Step 1:

From Chapter 9, Start Building a Game and Get the Basic Structure Running, we already have the variables for keeping track of the Score and Player Lives during gameplay:

  • The playerLives variable on line 16
  • The score variable on line 18

    We need two more variables...

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