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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Chapter 1. Discovering Your Hidden Scripting Skills

Computer programming is viewed by the average person as requiring long periods of training to learn skills that are totally foreign, and darn near impossible to understand. The word geek is often used to describe a person that can write computer code. The perception is that learning to write code takes great technical skill that is just so hard to learn. This perception is totally unwarranted. You already have the skills needed but don't realize it. Together we will crush this false perception you may have of yourself by refocusing, one step at a time, the knowledge you already possess to write Unity scripts.

In this chapter we shall:

  • Deal with preconceived fears and concepts about scripts
  • See why we should use C# instead of UnityScript
  • Introduce Unity's documentation for scripting
  • Learn how Unity and the MonoDevelop editor work together

Let's begin our journey by eliminating any anxiety about writing scripts for Unity, and become familiar with our scripting environment.

You have been reading a chapter from
Learning C# by Developing Games with Unity 3D Beginner's Guide
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849696586
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