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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – changing a variable's value

Since currentAge was declared as a variable on line 7, the value it stores can be changed. The updated value will then trickle down to wherever the variable is used in code; let's see this in action:

  1. Stop the game by clicking the Play button if the scene is still running.
  2. Change Current Age to 18 in the Inspector panel and play the scene again, looking at the new output in the Console panel:

The first output will still be 31, but the second output is now 19 because we changed the value of our variable. 

The goal here wasn't to go over variable syntax but to show how variables act as containers that can be created once and referenced elsewhere. We'll go into more detail in Chapter 3, Diving into Variables, Types, and Methods.

Now that we know how to create variables in C# and assign them values, we're ready to dive into the next important programming building block: methods!

You have been reading a chapter from
Learning C# by Developing Games with Unity 2020 - Fifth Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781800207806
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