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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Commenting is key

You might have noticed that LearningCurve has two odd lines of grey text (9 and 17) starting with two backslashes, which were created by default with the script. These are code comments, a very powerful, if simple, tool for programmers.

In C#, there are a few ways that you can use to create comments, and Visual Studio (and other code editing applications) will often make it even easier with built-in shortcuts.

Some professionals would not call commenting an essential building block of programming, but I'll have to respectfully disagree. Correctly commenting out your code with meaningful information is one of the most fundamental habits a new programmer should have.

Practical backslashes

The single-line comment is exactly what's already in LearningCurve: any line starting with two backslashes (without empty space) is ignored by Visual Studio:

// This is a single-line comment

Since it's in the name...

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