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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Summary

Congratulations! Hero Born is now in a playable state from the gamer's perspective. We implemented jumping and shooting mechanics, managed physics collisions and spawning objects, and added in a few basic UI elements to display feedback. We even got as far as resetting the level when the player wins!

A lot of new topics were introduced in this chapter, and it's important to go back and really make sure you understand what went into the code we wrote. Pay special attention to our discussions on enumerations, get and set properties, and namespaces. From here on in, the code is only going to get more complex as we dive further into the possibilities of the C# language.

In the next chapter, we'll start working on getting our enemy GameObjects to take notice of our player when we get too close, resulting in a follow-and-shoot protocol that will up the stakes for our player.

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