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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Animating in Unity

Animating objects in Unity can range from a simple rotation effect all the way to complex character movements and actions, all of which are controlled through the Animation and Animator windows:

  • The Animation window is where animation segments, called clips, are created and managed using a timeline. Object properties are recorded along this timeline and played back to create an animated effect.
  • The Animator window manages these clips and their transitions using objects called animation controllers.
You can find more information on the Animator window and controllers here: https://docs.unity3d.com/Manual/AnimatorControllers.html.

Creating clips

Any GameObject that you want to apply an animation clip to needs to have an Animator component attached with an Animation Controller set. If there is no controller in the project when a new clip is created, Unity will create one and save it at the location...

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