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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

TSet<T>

A TSet<int> variable stores a set of integers. A TSet<FString> variable. stores a set of strings. The main difference between TSet and TArray is that TSet does not allow duplicates—all the elements inside a TSet are guaranteed to be unique. A TArray variable does not mind duplicates of the same elements.

To add numbers to TSet, simply call Add. Take an example of the following declaration:

TSet<int> set;
set.Add( 1 );
set.Add( 2 );
set.Add( 3 );
set.Add( 1 );// duplicate! won't be added
set.Add( 1 );// duplicate! won't be added

This is how TSet will look, as shown in the following figure:

TSet<T>

Duplicate entries of the same value in the TSet will not be allowed. Notice how the entries in a TSet aren't numbered, as they were in a TArray: you can't use square brackets to access an entry in TSet arrays.

Iterating a TSet

In order to look into a TSet array, you must use an iterator. You can't use square brackets notation to access the elements...

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