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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Writing C++ code that controls the game's character

When you launch your UE4 game, you might notice that the camera is a default, free-flying camera. What we will do now is make the starting character an instance of our Avatar class and control our character using the keyboard.

Making the player an instance of the Avatar class

In the Unreal Editor, create a subclass of Game Mode by navigating to File | Add Code To Project... and selecting Game Mode. I named mine GameModeGoldenEgg.

Making the player an instance of the Avatar class

The UE4 GameMode contains the rules of the game and describes how the game is played to the engine. We will work more with our GameMode class later. For now, we need to subclass it.

Recompile your project from Visual Studio, so you can create a GameModeGoldenEgg blueprint. Create the GameMode blueprint by going to the Blueprints icon in the menu bar at the top, clicking on GameMode, and then selecting + Create | GameModeGoldenEgg (or whatever you named your GameMode subclass in step 1).

Making the player an instance of the Avatar class
  1. Name your blueprint; I...
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