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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Creating a player entity

In order to create an onscreen representation of the player, we'll need to derive from the Character class in Unreal.

Inheriting from UE4 GameFramework classes

UE4 makes it easy to inherit from the base framework classes. All you have to do is perform the following steps:

  1. Open your project in the UE4 editor.
  2. Go to File and then select Add Code to Project....
    Inheriting from UE4 GameFramework classes

    Navigating to File | Add Code To Project... will allow you to derive from any of the UE4 GameFramework classes

  3. From here, choose the base class you want to derive from. You have Character, Pawn, Actor, and so on, but for now, we will derive from Character:
    Inheriting from UE4 GameFramework classes

    Select the UE4 class you want to derive from

  4. Click on Next > to get this dialog box, where you name the class. I named my player's class Avatar.
    Inheriting from UE4 GameFramework classes
  5. Finally, click on Create Class to create the class in code, as shown in the preceding screenshot.

Let UE4 refresh your Visual Studio project when it asks you. Open the new Avatar.h file from the Solution Explorer...

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