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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Macros with arguments

We can also write macros that accept arguments. Here's an example of a macro with an argument:

#define println(X) cout << X << endl;

What this macro will do is every time println("Some value") is encountered in the code, the code on the right-hand side (cout << "Some value" << endl) will be copied and pasted on the console. Notice how the argument between the brackets is copied in the place of X. Say we had the following line of code:

println( "Hello there" )

This will be replaced by the following statement:

cout << "Hello there" << endl;

Macros with arguments are exactly like very short functions. Macros cannot contain any newline characters in them.

Advice – use inline functions instead of macros with arguments

You have to know about how macros with arguments work because you will encounter them in C++ code a lot. Whenever possible, however, many C++ programmers prefer to use inline functions...

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