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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Functions with arguments

How can we extend the printRoad() function to print a road with a certain number of segments? The answer is simple. We can let the printRoad() function accept a parameter, called numSegments, to print a certain number of road segments.

The following code snippet shows how that will look:

void printRoad(int numSegments)
{
  // use a for loop to print numSegments road segments
  for( int i = 0; i < numSegments; i++)
  {
    cout << "*   *" << endl;
    cout << "* | *" << endl;
    cout << "* | *" << endl;
    cout << "*   *" << endl;
  }
}

The following screenshot shows the anatomy of a function that accepts an argument:

Functions with arguments

Call this new version of printRoad(), asking it to print four segments, as follows:

printRoad( 4 );    // function call

The 4 between the brackets of the function call in the preceding statement gets assigned to the numSegments variable of the printRoad(int numSegments...

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