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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Chapter 4. Looping

In the previous chapter, we discussed the if statement. The if statement enables you to put a condition on the execution of a block of code.

In this chapter, we will explore loops, which are code structures that enable you to repeat a block of code under certain conditions. We stop repeating that block of code once the condition becomes false.

In this chapter, we will explore the following topics:

  • While loops
  • Do/while loops
  • For loops
  • A simple example of a practical loop within Unreal Engine
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