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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Summary

To sum it up, we learned how to write our first program in the C++ programming language in our integrated development environment (IDE, Visual Studio, or Xcode). This was a simple program, but you should count getting your first program to compile and run as your first victory. In the upcoming chapters, we'll put together more complex programs and start using Unreal Engine for our games.

Summary

The preceding screenshot is of your first C++ program and the following screenshot is of its output, your first victory:

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You have been reading a chapter from
Learning C++ by creating games with UE4
Published in: Feb 2015
Publisher:
ISBN-13: 9781784396572
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