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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Magic Points and Magic bar

Magic Points has a different purpose than Coins or Health Points, usually, we use it to fire some powers, to do a special move, or any other cool thing that we might think of. It has a vivid purpose to collect them because it will change the gameplay, so at this point, we may assume that the way we create it is totally different–but actually no. As we saw previously, the way we collect objects in terms of functionality is the same, a character touches the collectable and receives the information that they have done that. Then we can choose what we want to do with that information, do we simply sum the number of objects that we collected to be used as a score, or will the object give the character some benefits such as more health or magic points.

When we think this way, we start to realize that our possibilities are now endless and we are able...

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