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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Reference exceptions

Test the code by pressing Play in Unity and then clicking on the Play UI button. The SetGameState function that we just added to GameManager should hide the MenuCanvas. Oops! Something is wrong. Unity is displaying an error in the Console window. Something surely went wrong. Let's take a look at the red error message, which is shown here:

In your programming career, you will come across many issues with the games or applications that you are creating. I have deliberately asked you to follow my steps to cause this issue. We will learn with experience. Beginners in programming often rely on luck while sorting out issues. They blindly change something, test again, and keep going in that loop until they fix the issue by pure luck, or simply give up on trying. This is a very bad approach to debugging. I want you to understand what the issue is. In most cases...

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