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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Breaking the concept into smaller parts


Breaking a project into smaller parts is a general thing to do and can be applied to practically anything, so it's a fundamental step to achieve our goal, which in this case is to create our first game.

We have a very rough idea of what our game will be. The first step will be to divide the game into parts that we can work on independently.

Some of these parts will be as follows:

  • Level creation
  • The main character's appearance
  • Player controls
  • The game loop–Start, Game Over, Restart
  • Collecting stuff
  • Obstacles that kill the player
  • The graphical user interface

Depending on our ideas for the game's design, this may vary, but the process will probably be the same. For our example, we need to create the level where the gameplay will happen, the character's or characters appearance and animation, where the player starts and finishes the level, the win and lose conditions, collectible objects, obstacles, enemies that kill the player, the user interface, menus, and checkpoints...

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