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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Table of Contents (13) Chapters Close

Shaders


Shaders are little programs that can be run on the prepared geometry (vertices) or rendered fragments just before they get rendered on screen. Fragments are like pixels before they get thrown on the screen.

Shaders can create amazing effects by displacing vertices, coloring fragments, and so on. It's the most advanced topic that appears in this book, but every game developer should know that they exist.

Every entity, in fact, already uses a very simple vertex and fragment shader program that doesn't do anything than to display the correct geometry with the correct color. The shapes use a single color and the sprites use texture coordinates.

We are going to create a very simple shader program that will turn our platforms black and white.

The code for the shader programs is long and it contains low level OpenGL calls. We will use the basic shader program available in AndEngine and modify it a little. The new program class is called BWShaderProgram. It contains a simple vertex shader that...

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