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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Setting up Three.js for postprocessing

To set up Three.js for postprocessing, we have to make a couple of changes to our current setup, as follows:

  1. Create THREE.EffectComposer, which can be used to add postprocessing passes.
  2. Configure THREE.EffectComposer so that it renders our scene and applies any additional postprocessing steps.
  3. In the render loop, use THREE.EffectComposer to render the scene, apply for the passes, and show the output.

As always, we will illustrate an example that you can use to experiment with and can adapt for your own purposes. The first example in this chapter can be accessed from 01-basic-effect-composer.html. You can use the menu in the top-right corner to modify the properties of the postprocessing step used in this example. In this example, we render a simple globe and add an old television-like effect to it, as follows...

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