How can we execute a different branch of code depending on a condition? For instance, in our game, we will have to test whether the input number is bigger or smaller than the number to be guessed. Red gives us different ways to do this.
Testing conditions
if
Here is how if works:
- When a condition is true, then evaluate the block of code that follows
- If the condition is false, do nothing; more precisely, the none value is returned:
;-- see Chapter04/conditions.red:
account: -250
if account < 0 [print "Your account is overdrawn."] ;== Your account is overdrawn.
if now/time < 12:00 [print "before noon"] ;== before noon, if e.g. 10:53
The condition (here, account < 0 or now/time < 12...