Summary
Creating soft body simulations can be super fun, and there are a lot of things you can do with it! Hopefully, by now, you have a good understanding of the soft body simulation so you can go out and create your own animations!
We have covered quite a bit in this chapter, so let’s do a quick recap once again! First, we discussed the obstacle course and how to get familiar with the objects. From there, we started working on the simulation by creating the soft body, and then we added collision to the objects. We learned about the Inner and Outer thickness zones for collisions and how to use them properly. After that, we started working on the Soft Body Goal, and we learned how to get the sphere to follow a curve using it. We also created a nice glass material in Eevee and learned how to set it all up. And finally, we talked about constraints and how to make the camera follow the sphere throughout the obstacle course.
Earlier in this chapter, we briefly discussed cloth...