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Kotlin Programming By Example

You're reading from   Kotlin Programming By Example Build real-world Android and web applications the Kotlin way

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788474542
Length 500 pages
Edition 1st Edition
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Author (1):
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Iyanu Adelekan Iyanu Adelekan
Author Profile Icon Iyanu Adelekan
Iyanu Adelekan
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Table of Contents (12) Chapters Close

Preface 1. The Fundamentals FREE CHAPTER 2. Building an Android Application – Tetris 3. Implementing Tetris Logic and Functionality 4. Designing and Implementing the Messenger Backend with Spring Boot 2.0 5. Building the Messenger Android App – Part I 6. Building the Messenger Android App – Part II 7. Storing Information in a Database 8. Securing and Deploying an Android App 9. Creating the Place Reviewer Backend with Spring 10. Implementing the Place Reviewer Frontend 11. Other Books You May Enjoy

Building an Android Application – Tetris

In the previous chapter, we took a concise look at crucial topics pertaining to the core Kotlin language. These topics took us through the fundamentals of Kotlin as well as the powerful object-oriented programming approach to software development it puts at our disposal. In this chapter, we will put the knowledge we gained from the previous chapter to good use by developing an Android application.

In this chapter, you will learn about the following topics:

  • Android application components
  • Views
  • View groups
  • Layout constraints
  • Implementing layouts with XML
  • String and dimension resources
  • Handling input events

We will learn these topics through a hands-on approach by implementing the layouts and components of a classic game, Tetris, in the form of an Android application. As we are developing the game in the form of an Android application...

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