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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Verifying the Kinect audio configuration


Before starting development with the Kinect Audio API, the very first thing you must check is whether your system is recognizing the Kinect microphone array as an audio device and can listen to it.

To make sure the audio devices are set up properly, navigate to Control Panel | Device Manager, look for the Kinect for Windows node, and there you will find Kinect for Windows Audio Array Control (refer to the following screenshot), which indicates that the Kinect microphone array is installed and recognized by your system properly:

In addition to the Kinect for Windows node, the SDK installs audio driver components under the Sound, video and game controllers node:

The Kinect for Windows USB Audio component has the sound drivers for the microphone array. If you change the Device Manager view from Device by type to Device by Connection, you will find that Kinect for Windows Audio Array Control and Kinect for Windows USB Audio are part of a USB composite device...

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