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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

The Skeleton


Skeleton is the unit of SkeletonStream. It contains the information about joints, tracking states, current positions, and the identification ID for the skeleton. The following screenshot shows the overall representation of the Skeleton class and its association with the SkeletonPoint and SkeletonTracking states:

Skeleton-tracking state

The tracking state determines if the skeleton is being tracked by the Kinect sensor or not. The SDK provides a SkeletonTrackingState enumeration to check associated values. The following table lists the details of the SkeletonTrackingState enumeration:

Name

Description

NotTracked

The SDK will return NotTracked when the sensor does not have any information about the skeleton. In this case, all the skeleton's joint points will have a value of zero.

PositionOnly

PositionOnly is returned when the skeleton is detected, but the sensor does not have complete information about the skeleton or it is not tracked completely.

Tracked

The status Tracked...

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