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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Weighted network gesture recognition


Gesture detection using weighted networks is one of the advanced approaches in gesture detection. In this section we will have a quick walkthrough about this approach and we will see how this works, rather than doing an actual implementation. We have seen most of the measurements of gestures are done on the basis of skeleton joint movements, and for all the earlier cases, joints were clearly visible to the sensors (which we have checked with the joints-tracking state). On the other hand, can we just say that gesture detection of joints can be done only for the tracked joints?

Think about some body movements that are very dynamic in nature. For example, bending exercises (forward, sideways) where we initially start with a straight position, then slowly raise our hands forward, and try to touch our toes (forward bending) or standing upright with legs apart, keeping one hand on the waist and raising the other hand while trying to bend sideways (sideways bending...

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