Approaches for gesture recognition
Recognizing gestures is one of the most interesting processes, and it involves different calculations, algorithms, approaches, and methodologies.
Note
The Kinect for Windows SDK does not provide any built-in APIs for gesture recognition. Therefore, it totally depends on the developers to define their own approaches and write their own logic to recognize and play around with gestures.
The approaches can be varied depending upon the gestures you choose and how you are applying them to your application, thus turning the gestures from simple to complex. We can classify the approaches for gesture recognition in the following ways:
Basic gesture recognition
An algorithmic approach
Weighted-network approach
Template-based approach
Choosing among the gesture recognition approaches totally depends on the developers and the requirements of the application. Sometimes, a gesture for an application could be simple, for example, just raising both hands, measuring distances between...