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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Implementing the gameplay

Our Wikipedia parser is pretty robust now, and the addition of Cascadia greatly simplifies the code. It's time to think about the actual gameplay.

The most important thing, the core of the game, is to create the riddle—asking the player to find a path from the initial article to the end article. We previously decided that in order to be sure that a path between two articles really exists, we will pre-crawl all the pages, from the first to the last. In order to navigate from one page to the next, we'll simply randomly pick one of the internal URLs.

We also mentioned including difficulty settings. We will use the common-sense assumption that the more links there are between the start article and the end article, the less related their subjects will be; and thus, the more difficult to identify the path between them, resulting in a more challenging...

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