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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

How to make Mastermind parallel


The old algorithm was to go through all the variations and try to find a guess that matches the current state of the table. Assuming that the currently examined guess is the secret, will we get the same answers for the guesses that are already on the table as the answers are actually on the table? If yes, then the current guess can be the secret, and it is just as good a guess as any other guesses.

A more complex approach can implement the min-max algorithm (https://en.wikipedia.org/wiki/Minimax). This algorithm does not simply get the next possible guess but also looks at all the possible guesses and selects the one that shortens the outcome of the game the most. If there is a guess that can be followed by three more guesses in the worst case, and there is another for which this number is only two, then min-max will choose the latter. It is a good exercise for the interested readers. In the case of the six colors and four columns for the pegs, the min-max...

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