Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

Arrow left icon
Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Creating actions


There are various types of actions which can be applied on a node to make it behave differently, now we are going to study about most of them in detail.

Moving nodes using actions

The SKAction class provides various action methods for moving nodes on a scene. They are as follows:

  • func moveByX( x: CGFloat, y : CGFloat, duration sec: NSTimeInterval): This will move the node to its new position. Here, Delta of x, Delta of y, and duration in seconds are passed as parameters.

  • func moveBy( delta: CGVector, duration sec: NSTimeInterval): This will move the node relative to its current position. Here, Delta vector pointing to a new position and duration in seconds are passed as parameters.

  • moveTo(location: CGPoint, duration sec: NSTimeInterval): This will move the node to a new position. Location of the new position and duration in seconds are passed as parameters. Here location is a CGpoint value whose default value is (0,0).

  • func moveToX( x: CGFloat, duration sec: NSTimeInterval...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime