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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Introducing the image editor


One of the big benefits of developing with GameMaker: Studio is that it has an in-built Image Editor for creating sprites and backgrounds. This editor may appear to be very basic but there are a lot of excellent tools available to use. There are a variety of different drawing tools including the standard tools such as pencil, eraser, and fill. One very useful and unique feature in the editor is the ability to paint with both mouse buttons. The Colors | Left and Colors | Right color options, as seen in the following image, indicate the color that will be used depending on whether the left or right mouse button is being used. We can also adjust a wide range of things through the Transform and Image menus. The Transform menu contains the ability to affect the size and placement of the pixels in the image. The Image menu contains the image alteration tools such as the ability to change the color, blur the image, and add glows.

Rather than talking about the image...

You have been reading a chapter from
HTML5 Game Development with GameMaker
Published in: Apr 2013
Publisher: Packt
ISBN-13: 9781849694100
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