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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Structuring systems-based code


When making a game, it is common to build each component all on its own and not to think about how it will affect the game as a whole. The developer will build a basic framework and then add features as they come along, often resorting to special conditional statements to make the code work without breaking the game. This methodology eventually will start creating bugs in the software requiring more time and effort to fix each one. The bigger the game, the more likely problems will be to arise. It can be an incredibly frustrating experience.

This is where breaking the code into individual systems can really save time and effort. Rather than rewriting elements of code over and over again for each object, we can write self-contained processes into scripts that can be shared. For this game we are going to separate out some of the more basic components, such as gravity and animation, into their own systems.

Creating gravity

The first system we are going to build is...

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