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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Tracking the game with Flurry Analytics


Analytics is the process of gathering and finding patterns within a set of data. This data can be any quantifiable action, such as a mouse click, and its related elements, such as what was clicked. This information allows developers to see how users are using their product. It is incredibly useful when creating games, because there are so many things that can be tracked.

We are going to implement Flurry Analytics, one of the two systems GameMaker: Studio has built-in and is the most robust. While it is possible to track anything and everything, it is generally better to focus on things that are most relevant to the user experience. For our game we are going to track each level's score, equipment used, and times played. We will only send this data out upon the player successfully completing a level. This will allow us to see how often each level is played, what equipment is used the most, the variation in scores, how hard each level is, and where people...

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