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Hands-On Mobile and Embedded Development with Qt 5

You're reading from   Hands-On Mobile and Embedded Development with Qt 5 Build apps for Android, iOS, and Raspberry Pi with C++ and Qt

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789614817
Length 368 pages
Edition 1st Edition
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Author (1):
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Lorn Potter Lorn Potter
Author Profile Icon Lorn Potter
Lorn Potter
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Table of Contents (21) Chapters Close

Preface 1. Section 1: Making Great UIs FREE CHAPTER
2. Standard Qt Widgets 3. Fluid UI with Qt Quick 4. Graphical and Special Effects 5. Input and Touch 6. Section 2: Networking, Connectivity, Sensors, and Automation
7. Qt Network for Communication 8. Connectivity with Qt Bluetooth LE 9. Machines Talking 10. Where Am I? Location and Positioning 11. Section 3: Other APIs Qt SQL, Qt Multimedia, and Qt Purchasing
12. Sounds and Visions - Qt Multimedia 13. Remote Databases with Qt SQL 14. Enabling In-App Purchases with Qt Purchasing 15. Section 4: Mobile Deployment and Device Creation
16. Cross Compiling and Remote Debugging 17. Deploying to Mobile and Embedded 18. Universal Platform for Mobiles and Embedded Devices 19. Building a Linux System 20. Other Books You May Enjoy

Restoring purchases

A user may want to restore purchases for a number of reasons. Perhaps they have re-installed the app, switched to a new phone, or even reset their existing phone.

Only unlockable products can be restored.

Restoring purchases are initialized via the restorePurchases() method, which will then call the onPurchaseRestored signal for each purchase that gets restored, as follows:

Button {
text: "Restore Purchases"
onClicked: {
colorProduct.restorePurchases()
}
}

In the product component, it appears as follows:

onPurchaseRestored: {
// handle product
console.log("Product restored "+ transaction.orderId)

}

As you can see, QML makes it super simple to add in-app purchases and even to restore them if and when the need arises.

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