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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781804611555
Length 626 pages
Edition 2nd Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Toc

Table of Contents (26) Chapters Close

Preface 1. Part 1: Getting Started with C++ Features and Concepts
2. Chapter 1: An Introduction to Inheritance and Polymorphism FREE CHAPTER 3. Chapter 2: Class and Function Templates 4. Chapter 3: Memory and Ownership 5. Part 2: Common C++ Idioms
6. Chapter 4: Swap – from Simple to Subtle 7. Chapter 5: A Comprehensive Look at RAII 8. Chapter 6: Understanding Type Erasure 9. Chapter 7: SFINAE, Concepts, and Overload Resolution Management 10. Part 3: C++ Design Patterns
11. Chapter 8: The Curiously Recurring Template Pattern 12. Chapter 9: Named Arguments, Method Chaining, and the Builder Pattern 13. Chapter 10: Local Buffer Optimization 14. Chapter 11: ScopeGuard 15. Chapter 12: Friend Factory 16. Chapter 13: Virtual Constructors and Factories 17. Chapter 14: The Template Method Pattern and the Non-Virtual Idiom 18. Part 4: Advanced C++ Design Patterns
19. Chapter 15: Policy-Based Design 20. Chapter 16: Adapters and Decorators 21. Chapter 17: The Visitor Pattern and Multiple Dispatch 22. Chapter 18: Patterns for Concurrency 23. Assessments 24. Index 25. Other Books You May Enjoy

Very modern RAII

If we really want to be picky, we can make another complaint about RAII; realistically, this is only a downside when the acquisition or release code is long and complex. The acquisition and release are done in the constructor and the destructor of an RAII object, respectively, and this code can be quite removed from the place in the code where the resource is acquired (so we have to jump around the program a bit to figure out what it does).

Similarly, if the resource handling requires a lot of state (such as the appropriate actions depending on several factors and conditions), we have to capture all this state in the RAII object. An example that truly challenges the readability of RAII would also be completely unreadable on a book page, so we will have to condense it. Let us say that we want to have an RAII lock guard that performs several actions when locking and unlocking the mutex, and even the way it handles the resource depends on some external parameters:

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