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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 9

  • Why do functions with many arguments of the same or related types lead to fragile code?

It is easy to miscount arguments, change the wrong argument, or use an argument of the wrong type that happens to convert to the parameter type. Also, adding a new parameter requires changing all function signatures that must pass these parameters along.

  • How do aggregate argument objects improve code maintainability and robustness?

The argument values within the aggregate have explicit names. Adding a new value does not require changing the function signatures. Classes made for different groups of arguments have different types and cannot be accidentally mixed.

  • What is the named argument idiom and how does it differ from aggregate arguments?

The named argument idiom permits use of temporary aggregate objects. Instead of changing each data member by name, we write a method to...

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