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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 13

  • Why does C++ not allow a virtual constructor?

There are several reasons, but the simplest is that the memory must be allocated in the amount sizeof(T), where T is the actual object type, and the sizeof() operator is constexpr (a compile-time constant).

  • What is the Factory pattern?

The Factory pattern is a creational pattern that solves the problem of creating objects without having to explicitly specify the type of the object.

  • How can we use the Factory pattern to achieve the effect of a virtual constructor?

While in C++ the actual type has to be specified at construction point, the Factory pattern allows us to separate the point of construction from the place where the program has to decide what object to construct and to identify the type using some alternative identifier, a number, a value, or another type.

  • How can we achieve the effect of a virtual copy...
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