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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Neural networks – the foundation

The inspiration for neural networks or multilayer perceptrons is the human brain and nervous system. At the heart of our nervous system is the neuron pictured above the computer analog, which is a perceptron:

Example of human neuron beside a perceptron

The neurons in our brain collect input, do something, and then spit out a response much like the computer analog, the perceptron. A perceptron takes a set of inputs, sums them all up, and passes them through an activation function. That activation function determines whether to send output, and at what level to send it when activated. Let's take a closer look at the perceptron, as follows:

Perceptron

On the left-hand side of the preceding diagram, you can see the set of inputs getting pushed in, plus a constant bias. We will get more into the bias later. Then the inputs are multiplied...

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