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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Defining the Rules – Game Mechanics

Typical business application development focuses on dividing the responsibilities of the application into logical segments that layer on top of one another, with the user on one side and the application’s foundational infrastructure on the other. Data and commands pass sequentially from one layer to another as user-initiated events propagate in concert with system and application events. Ideally, the code has the qualities of both being loosely coupled and tightly cohesive.

This may sound like a paradox or contradiction – how can something be both loose and tight at the same time? The answer is that it can be both because the two qualities tend to be inversely correlated with each other. Loose coupling between components means that making changes to one has little to no effect on the other. A tightly cohesive system is one where functionality is confined to a small number of code or application components; everything needed...

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