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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

A Detour into Sound Management

The topic of playing music and sound FX has come up previously in our journey – the theme song sound is played as part of the Splash Screen that we built in Chapter 5, Adding a Cut Scene and Handling Input, after all. The sound plays just fine, and everything seems to work, so what need is there to make things more complicated for no apparent reason? This is an excellent point to raise because, in software, the best approaches tend to also be the simplest, and simple is good because it means fewer things can go wrong (by definition). When fewer things can go wrong in software, it’s easy and cheap to make changes, additions, and enhancements and that is good for both Engineering and Accounting – a two-for-one special!

What all of that is getting to is that even though it works fine in isolation to load and directly play the BABYLON.Sound instance directly in the Screen itself, things break down when more than one Scene and Screen...

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